GTA 6 Wiki · Vice City · Trusted by Fans
WikiGTAVI.com is the GTA 6 wiki fans actually trust, a community-built GTA 6 database that pulls every confirmed detail about Grand Theft Auto VI into one place. This Grand Theft Auto 6 wiki separates verified facts from speculation, with theories clearly labelled. From characters and vehicles to weapons and locations, the whole world of Leonida is documented and updated daily. Bookmark the Grand Theft Auto VI wiki, or just call it Wiki GTA6, and always know what is real.
T-minus to Vice City
November 19, 2026
Twelve databases, one wiki












Latest dispatches
SEP 9The GTA 6 PC Port Might Come Sooner Than Expected. Here Is What That Rumour Is Actually Worth
A VGC podcast remark has PC players hoping the GTA 6 port lands months after console rather than years. The precedents cut both ways, a hardware company planned for months, and consoles keep getting pricier. Here is the ledger and what would move it.
Rockstar Just Put Its Own Name on GTA Roleplay, Ten Weeks Before GTA 6 Ships
Rockstar has endorsed NoPixel and opened a NoPixel V closed beta on its own launcher on September 8. Roleplay went from tolerated mod to official product 72 days before GTA 6 ships. What it does and does not tell us about GTA 6 Online.
SEP 9The Real Vice City Does Not Want the Part: Inside the Miami-Dade Pitch, the Sheriff’s No and the September 10 Vote
Miami-Dade County put a Vice City takeover deck in front of Rockstar, then its own sheriff shut the door. A separate City of Miami vote on six downtown GTA 6 wraps lands September 10. Two governments, two very different answers, one launch.
SEP 9Sony Has Two GTA 6 DualSense Controllers Coming, and Only One of Them Needs an Alarm
Sony revealed two limited-edition GTA 6 DualSense controllers, one black and one white, both arriving on November 19 for $84.99. Pre-orders open September 10 at 10am local time. One is a genuine scramble, the other is not, and the price tells its own story.

GTA 6 Gameplay Mechanics
Every system in the August 2026 leak, graded for launch-day survival
Eleven leaked clips from an old development build spilled the deepest look yet at how GTA 6 actually plays: a six-star wanted scale, cops that remember your face, clothes and car, fuel gauges, key cloning and a mysterious karma icon.
The guide walks through every system caught on camera, what the HUD reveals about police memory and vehicle wear, and separates solid readings from community guesswork.
Rockstar has confirmed none of it, and old-build footage always carries caveats, so each mechanic gets a verdict on how likely it is to survive to the November launch.
What you need to know
Money and Economy
GTA 6 splits money into bank balance, carried cash and duffel loot. Cash only becomes safe at an ATM, loot only becomes cash at a fence, and story missions now pause until you hit set cash goals. None of it converts to real money.
Read moreThe EssentialsPhone and Apps
GTA 6 turns the phone into a physical object Jason and Lucia hold, with confirmed apps for banking, taxis, vehicle recovery, texting, car scanning, fitness and a Snapmatic you can browse but never post to, because fugitives leave no footprint.
Read moreThe EssentialsHUD, Minimap and Map
Rockstar is trying a default HUD that hides itself: tap D-pad down and cash, stat bars and a 3D minimap appear, then fade. Classic and compass modes exist, interiors render blue on the map, and police never appear on the minimap.
Read moreThe EssentialsCharacter Switching
GTA 6 lets you switch between Jason and Lucia almost anywhere: instantly when together, within seconds when apart. The wheel offers solo or duo play, the AI partner genuinely helps, and splitting up during chases sheds police attention.
Read moreThe EssentialsMovement and Controls
GTA 6 rebuilds on-foot movement around motion matching: sprint sits on L3, crouch works without cover, and every stride carries deliberate weight by design. First person was absent from preview builds, and Rockstar has not confirmed it.
Read moreThe EssentialsStats, Health and Fitness
GTA 6 tracks health, stamina and focus, each raised permanently through training and boosted temporarily through food and drink. The gym runs on button-timed reps, weight and muscle change your body visibly, and the whole system stays optional until a hard mission exposes neglect.
Read more